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This Percentile die based system (combat mechanic) is built with the intent to make large scale battles and wargaming faster and easier to understand. Combat is the heart of many TTRPG's but we all know it can be tedious. This is even more true in Modern or Space/Sci-Fi games where numerous Tanks, Mechs, Ships, Jets or Ground Vehicles all have their own armor, Hit Points, Attacks and Damage rolls. If long real time encounters and tons of math just doesn't do it for you give this system a try! we even include a built-in chance to run if a vehicle has less then half it's Hit Points left. 

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Click download now to get access to the following files:

Percentile Dice Heavy Hitter Engine.pdf 50 kB

Development log

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